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Other
Program Features
autoskinning.
automatic UV mapping of the
whole human character.
can do male and female
characters, coming with several
presets.
exports its model results as
.obj
The program has been
entirely rewritten in C++, by
using in the best way possible
Object Oriented design, to
increase stability and
reliability.
Simple and stable interface
entirely written in openGL.
Poses engine with automatic
realistic simulation of the
muscular movements!
Autorigging (auto-adapting
to deformations of morphings!)
More than 3000 morphings!
System of mixing different
characters (Morphing alchemy(c)).
System of mixing based on
Sheldon's anthropometric
technics (Endomorph, mesomorph,
ectomorph)
More intuitive Icons:
distorted areas are highlighted
Wavefront obj exporter, with
materials and UV coordinates
Photo-realistic rendering
with Renderman compliant engines
(beta)
Toon rendering
(experimental, by pressing T
key)
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